v1 | 34KB | SecureNetworks Release: Secure Forum Platform.
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v1 | 6966KB | CVEProject is an original http server hosting CVEProjects cve list, the top 2000. Written in Python!
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v4 | 1397KB | DecentraBrowser is a dynamic domain updating and sharing service, connections are p2p, ddns is central. Create a domain to get started!
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v2 | 306KB | Download and run on your favorite http server! It's a fun way to learn p2p connections!
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v10a (Mods Patch!) | 137.4MB | Current release is half as laggy and has even more to do! Play a pixel game like no other today!
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v2 | 30.2MB | 3DModQuest is here but only just...
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Download Notes:
Welcome to the world of PixelQuest modding! This guide will walk you through creating custom mods that extend the game's functionality.
mods/
└── your_mod_name/
├── mod.py # Main mod file
└── README.md # Optional documentation
import pygame
import random
class Mod:
def __init__(self, game):
# Mod metadata
self.name = "My Awesome Mod"
self.version = "1.0"
self.author = "Your Name"
self.description = "An amazing PixelQuest mod"
# Store game reference
self.game = game
# Initialize mod components
self._add_custom_blocks()
self._add_crafting_recipes()
def _add_custom_blocks(self):
"""Add unique blocks to the game"""
new_blocks = {
'magic_crystal': {
'color': (100, 200, 255), # Magical blue
'solid': True,
'mineable': True,
'elevation': 1,
'pushable': False,
'light': 4, # Emits light
'special': 'magical_energy'
}
}
# Add blocks to game
for block_id, block_data in new_blocks.items():
if block_id not in self.game.BLOCKS:
self.game.BLOCKS[block_id] = block_data
def _add_crafting_recipes(self):
"""Add custom crafting recipes"""
new_recipes = {
'magic_crystal_lamp': {
'magic_crystal': 3, # 3 magic crystals
'iron': 1, # 1 iron
'coal': 1 # 1 coal
}
}
# Add recipes to game
for recipe_id, recipe_data in new_recipes.items():
if recipe_id not in self.game.crafting_recipes:
self.game.crafting_recipes[recipe_id] = recipe_data
def on_world_gen_post(self, level_type, *args):
"""Modify world generation"""
# Only modify surface level
if level_type != "surface":
return
# Validate chunk data
if len(args) < 3:
return
chunk_x, chunk_y, chunk = args
# Rare generation (e.g., 1% chance)
if random.random() < 0.01:
# Modify the chunk
chunk = self._generate_custom_structure(chunk)
return chunk
def _generate_custom_structure(self, chunk):
"""Create a custom world structure"""
# Example: Add a magical crystal formation
for x in range(10, 20):
for y in range(10, 20):
chunk[y][x] = 'magic_crystal'
return chunk
def on_block_interact(self, level_id, x, y, block_type):
"""Handle special block interactions"""
interactions = {
'magic_crystal': "The crystal pulses with mysterious energy!"
}
if block_type in interactions:
# Display a message when interacting
self.game.message = interactions[block_type]
self.game.message_timer = 60
return True
return None
Creating a PixelQuest mod is an exciting way to extend the game's functionality. Start with small additions, experiment, and gradually build more complex modifications.
mods/
directorymod.py
fileMod
class🎮 Happy Modding! Craft your own PixelQuest adventures! ✨